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November 13, 2010

National Gaming Day @ Your Library...



On November 13, 2010, libraries across the country will participate in the largest, simultaneous national video game tournament ever held! Kids will be able to compete against players at other libraries and track their scores while playing at their local library. In addition, libraries will be offering a variety of board games for all ages to play together.

National Gaming Day @ your library is an initiative of the American Library Association to connect communities around the educational, recreational, and social value of all types of games.

Why is the American Library Association promoting gaming in libraries?

1. Aren’t libraries about books and reading?
In the 21st century, libraries are about much more than books! In fact, libraries work very hard to provide people of all ages with a rich and current menu of CDs and DVDs, as well as electronic and online resources. Video game resources and programs at the library complement these existing services. Featuring this new gaming media helps the library expand its reach while meeting community expectations.

2. Aren’t video games just a passing fad?
Actually, video games have been popular for more than 30 years. In fact, three generations have grown up with video games - Generation X, Generation Y, and Millennials. It’s not only today’s kids who are playing video games. The average age of today’s gamer is 35-years old, and Baby Boomers and Seniors are playing them more than ever before. Libraries across the country are offering family gaming nights that bring generations together for a gaming experience they can’t share anywhere else.

3. Why should kids play video games at the library?
Lots of kids play video games at home – alone, with siblings, or with friends. The library is a safe and non-commercialized space. At the library, kids socialize with their friends and play video games while surrounded by books, librarians, and knowledge. Video gaming at the library encourages young patrons to interact with diverse peers, share their expertise with others (including adults), and develop new strategies for gaming and learning.

4. How do librarians choose video games that are appropriate for our kids?
The Entertainment Software Ratings Board (ESRB) has established criteria for rating video games. In 2008, 85% of the video games sold were rated “EC” (Early Childhood), “E” (Everyone), “E10+” (Everyone 10 and older), or “T” (Teens ages 13 and older).

These games are available to libraries and are considered “family friendly.” In addition to using the ESRB to guide game selection, librarians do extensive research about the recommended games and play them before they are introduced to kids. Games recommended for use in libraries often have a more social component that brings people together around the content, making the whole experience more fun when played with others.

5. What do kids learn when they play games at the library?
Video games give kids a chance to practice reading, writing, and computing in the library’s safe environment. Popular video games, the ones that kids really like to play, are immediately engaging and make them work hard to succeed and ‘level up’. While playing these games, kids are constantly developing new strategies, predicting possible outcomes, managing multiple resources, reading and deciphering maps, tracking complex statistics, and adapting to increasingly difficult levels within the game. They learn a range of media literacies beyond basic reading that give them models for navigating our information-rich world.

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